Cognitive Variables for the Design of Serious Games for Health: A Study with EEG and Eye Tracking
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- August 14, 2020
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Nowadays, we are living a different use and understanding of videogames. Particularly, Serious Games aim to develop specific objectives beyond entertainment, mainly, educational and training objectives. There is a novel perspective that uses Serious Games as an innovative tool in the field of health (health games).
This thesis belongs to that perspective due to its multidisciplinary approach focused on neurosciences and computation. The main goal is to determine the neuropsychological brain functions while using videogames to help the design of serious games with health purposes, particularly, to support the diagnosis and treatment of cognitive-related pathologies
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